Wednesday, August 23, 2006

XBLA review: Frogger (3/10)

Did I say something before about not using all of the music from the original arcade game? Let's say that you're doing a port of a game from the early '80s, a game that didn't have too much going for it other than, say, its music. And then let's say that you didn't include most of the music! That would be pretty dumb, wouldn't it?

Yep.

Most of the achievements are doable - a couple involve suboptimal game play, which isn't a problem but should be noted, and one involves Xbox Live co-op play. Great if you like that kind of thing. The biggest problem with the achievements is that when you get one, it pops up at the bottom of the screen (like the Xbox-generated graphics do), which is a minor problem when it involved getting to a new level and the level has begun, so you can't see your frog.

There isn't a local co-op mode. Boo.

Let's face it, Frogger is one of those classics that most fans want to play a couple of times; after that, they put it away for a while. This port gives you no reason to do anything else - although the gameplay is (mostly) true to the original, that does include getting "hit" by trucks and cars or just missing the home at the top of the screen. Unless you're a big Frogger fan or an achievement whore, leave this one alone.

zlionsfan's rating: 3 ribbits out of 10.

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