Saturday, November 25, 2006

Wii review: Wii Sports: Tennis (3/10)

Two down, three to go. (I shouldn't have reviewed boxing yet. I haven't tried a full match.)

Ah, tennis. Not bad for the Wiimote, right? Swing with your arm. The ball moves based on your swing. You can only play doubles, and only in a best-of-one, -three, or -five set. However, you can choose to control both players or just one. I'd recommend both so that you don't end up with a slug at the net.

Well, there's one small, little detail. All you control is your swing. Not forehand/backhand. Not your position on the court. Not your aim, other than by hitting early or late.

So basically, once you get to the more-experienced AI players, you get the later matches from Mario Tennis on the GBA - volley, volley, volley, volley. Plus, instead of working your thumb, now you're tiring your shoulder muscles. Okay, maybe it counts as exercise, but that's about it.

The manual's very little help at all. I didn't realize you could serve hard until the computer aced me once.

The inability to point your shot makes the guy at the net almost worthless. I can't tell you how many times he simply whacked the ball back at the back opponent or out of play.

This is another demonstration of how the Wiimote works, but that's about all it is. I suppose I'll play it enough to get a Pro ranking and leave it.

zlionsfan's rating: 3 double faults out of 10.

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