Showing posts with label guitar hero. Show all posts
Showing posts with label guitar hero. Show all posts

Sunday, July 26, 2009

360 review: Guitar Hero Double Feature, World Tour (5/10) vs. Smash Hits (8/10)

Right, so after I discovered Rock Band, apparently I no longer felt the need to post reviews of other games. (Admittedly, when I realized it would be an ongoing process, it began to wear on me. I'm not good at that kind of stuff. Well, except for the time that I spent 15 years working for one company, but even then, it was in at least 5 distinct positions.)

So it occurred to me as I was rocking out this weekend that perhaps I could use some of my copious free time to get back into this, and what better way to do it than to highlight Neversoft's two newest entries into the fake band genre, Guitar Hero World Tour and Guitar Hero Smash Hits.

Background


When MTV hooked up with Harmonix to create Rock Band, quite possibly the greatest move in all of video game history (how's that for hyperbole?), Activision tabbed Neversoft to step in and replace Harmonix. Easy task, right? "Okay, here's the deal. We've got this great franchise, only the people who built it took off and are working on another project, so we need you to take this and make it cooler and better, except don't make it too much like what they did or they'll get mad and sue us."

So Neversoft did their best and predictably failed. Guitar Hero III was not a full-band game – in fact, it was still just a guitar game, seeing that you couldn't yet play a career on bass – and with the release and massive success of Rock Band, that was clearly what people wanted. (You may explain Guitar Hero: Fill-in-the-band however you like. I can't.) Neversoft did what they could to move the franchise in a different direction, but by forcing in stupid boss battles in a game that had always separated solo and versus play, and increasing the difficulty levels from "pretty darn hard" to "I don't believe that's physically possible," they shrunk the group of people willing to play the game to a reasonable percentage of completion down to about nothing. (Check out the achievements. This is about a 150-point game for good players.)

Apparently they realized this and knew they had to move to the same format. World Tour was their attempt to match Rock Band; Smash Hits built on the World Tour all-band format, but used songs from previous Guitar Hero games (including I and II, which is impressive considering that those were originally set up by Harmonix).

Structure


Both games use the Rock Band format: play solo as bass, guitar, vocals, or drums; play as any combination of 2 or more for a band. Solo and band mode are separate (unlike Rock Band 2).

In World Tour, everything is a set. Unlike its predecessors, you no longer get to choose the order in which you play the songs. Instead, you must play all songs in a set to proceed. (Fortunately, you can save your progress after every completed song. That's something not even Rock Band allows.) Complete a set and you unlock one or more other sets ... you don't necessarily have to play through all the sets to unlock the final one, which is good, because most of the sets have mediocre songs. Like GH III, GH:WT leans toward metal and (I guess) modern-ish rock, meaning "not a lot of songs people over 35 will recognize". When you get to the later sets and have to play through five or six of these songs ... no wonder real bands sometimes see touring as a grind.

Smash Hits combines the set theory (ha ha, math joke) from GH with the free play of Rock Band 2. Each locale has a certain number of songs available (including an encore song if you complete all songs there), but if you collect enough stars, you unlock the next locale whether or not you've completed the current one. Sure, there aren't any "make your own setlist" gigs, but it's a start. Add that to the fact that these songs come from the previous games, and you get gigs that are frequently worth playing. Major points for GH:SH.

The obnoxious, stupid, worthless "battles" from GH III that bled over into WT are thankfully gone from SH. (And to WT's credit, rather than pulling all that crap with "broken strings" and stuff, the battles simply consist of you trying to "outplay" the AI. Still sucks, just not as much.) That was a terrible idea that they should never have done in the first place, and kudos to Neversoft for removing it.

Song play


As Rock Band does, both games show a track for each instrument: vocals across the top, guitars on the side, drums in the middle. Unfortunately for drummers, if you have a World Tour-compatible set, your track looks a lot like the guitar tracks, which can cause problems if your drummer looks at the wrong one. (Yes, this happened to us once. I was not the drummer.)

Thankfully, they adopted the Rock Band convention that allows you to build Star Power even while you're using it. In band mode, each band member can use a certain amount of the band's total. I'm not quite sure how that part works yet. Guitarists still activate by tipping or pressing the appropriate button (the World Tour guitars have a long button that almost looks like part of the guitar; nice, but still hard to find). Drummers hit the yellow and blue pads at the same time – unconventional, and not really helpful. What ends up happening is that you get the occasional break in the rhythm that Rock Band adds, but instead of being able to play what you want without messing up, you either hit the correct pads or break your streak, and then either way you go immediately back into the rhythm. Vocalists just press the Y button on the controller. You're supposed to be able to clap near the mike to do it too, but that's not going to work if you're holding it.

WT introduced the tap bar, five flat "frets" on the guitar that work like the Rock Band solo buttons. Unfortunately, because they're flat, it's really hard to see where they are on the guitar and to determine which ones to hit. (Hey guys, these aren't real guitars. Stop trying to make them look so much like one and focus on how they work.) Fortunately, during a section where you're able to tap, you can tap on the regular buttons instead of the tap bar and still get the same points. (Harmonix, take note.) Of course, you can't use "tap wah", whatever the hell that is.

Vocalists and drummers also have "free play" sections ... but vocalists are scored by matching ... um ... kind of the rhythm and pitch of the song that you aren't singing. I can't really explain it because it doesn't really make any sense. Also, there are sections where if you make noise, the crowd will "respond", meaning that if you have a half-full bulb in your Star Power meter, it'll fill.

The overall difficulty of WT is comparable to GH III: hard guitar is very difficult, expert is nearly impossible. Expert bass can be done on most songs, but the speed metal songs are tricky. Surprisingly, vocals are much more difficult than in Rock Band: you're apparently supposed to have perfect pitch and maintain it throughout each note for 100%. Drums are somewhat difficult, especially when you get to expert and get the double-kick notes that go with the double kick pedal that you don't have.

In SH, however, the difficulty is much more reasonable. In fact, if you have the original GH games, you may run into problems the first time you play a song on the same difficulty level in SH ... you might find yourself trying to play notes that aren't there. There are certainly challenging songs in SH, but not to the point that you should be tearing your hair out.

Once again, Neversoft has innovated here, and in a couple of ways that are pretty cool. On the bass, you now have open notes, which appear like the kick pedal on drums (a solid line across your highway). Funny how all this time we've been playing guitars and up until now had never played an open note ... anyway, on vocals, instead of completing Star Power phrases, everything is a Star Power phrase. Knock one out and build your meter; hit enough and you can activate Star Power ... repeat until song ends. (Vocals are the exception to the continuous Star Power rule, which makes sense: a good vocalist could sing almost the entire song with Star Power running.)

At long last, GH:SH displays your star progress during the song. No more guessing if that was good enough for five stars: you see it right there, complete with a progress meter that shows you how close you are to the next star. Once again, points for SH.

Streaks are still calculated with chords counting the same as single notes. Dumb. Obviously chords are more complicated ... band streaks are also reduced to the lowest common denominator, so if the guitarist and drummer are playing 12 notes per measure, and the bassist is playing 2, you're going to add 2 notes per measure to your streak.

WT and SH have their own versions of Big Rock Endings. (Well, at least WT does. I haven't seen one in SH that I recall.) You know, freestyle sections at the end of songs where you build up killer points that you collect if you hit the last note or notes.

Well, not quite. In WT, they're actually real notes that count just like the other notes. Sounds like an '80s joke. (In Soviet Rock Band, Big Rock Ending plays you! Ha ha!) Yeah, not so cool.

Atmosphere


Neversoft seems to have realized that clownish graphics and comic-book actions during songs really kill whatever immersion you were experiencing. In both WT and SH, band members look something like real people, and during the songs, it actually looks like they're playing the songs. Better yet, in SH, because each song is a separate set (and thus the "house band" is different each time), if no one is on vocals, then SH will use a vocalist that is the right sex for the song ... and in many cases is similar in appearance to what I know as the actual vocalist. I mean, if you're playing Message in a Bottle, Sting isn't actually out there, but the guy they use looks a little bit like him.

The crowd will sing along in SH if you do particularly well, although not as noticeably as in Rock Band, probably because there aren't as many songs where you really want to hear the crowd singing.

In a neat little twist, you can actually build your own guitars and drums using custom components, rather than being limited to standard (and whimsical) instruments. Of course, the vocalist is still trapped in a boring world ... both games also use a color wheel for items that can be colored, which is very helpful. It's much easier to see the different options here than in Rock Band's horizontally-scrolling list of colors.

Summary


World Tour is, hopefully, the last attempt by Neversoft to be noticeably different from Rock Band. The two franchises were able to reach an agreement about songs that enabled us to play the ones we like in both series. Perhaps Smash Hits may foretell an era where the franchises borrow the best from each other to make their own games better.

World Tour is possibly worth a rental, but you aren't missing much if you don't play it. It's better than GH III, but still tedious unless you really like speed metal or are in that top 1% of players who can actually play Through the Fire and Flames.

Smash Hits is definitely a return to quality for the series. While it doesn't offer near the DLC that Rock Band has, and you don't get the create-your-own and random setlists that incorporate DLC so well into Rock Band, it does stand on its own (ironically enough) as a strong competitor. If you have to buy one, buy this one.

Monday, October 29, 2007

I wanna rock!

Your package is on time with a scheduled delivery date of 10/29/2007.

OUT FOR DELIVERY

Yeah!

Good thing I'm doing my presentation today. I won't even see GH III until after it's done. Now I just have to figure out how to catch up on my charting ...

Saturday, July 28, 2007

PS2 review: Guitar Hero Encore: Rocks the 80s (6/10)

Warning: spoilers involved. Don't read this unless you want to know all the tracks in the game.

Let's go through each set, one at a time.

Set 1 songs


  • Quiet Riot: (Bang Your Head) Metal Health
  • A good start.
  • Go-Go's: We Got The Beat
  • Kind of a surprise, but it works here.
  • Flock of Seagulls: I Ran (So Far Away) [as performed by]
  • Not bad, but it seems like they took some of the keyboards and made them into guitar notes.
  • Accept: Balls To The Wall
  • Standard metal fare.


Set 1 encore


  • Skid Row: 18 And Life
  • Nice encore tune. Moves around a bit, but not too difficult on Hard.

Set 2 songs


  • Scorpions: No One Like You
  • Good song, and a good way to start the set.
  • Eddie Money: Shakin'
  • Not bad, I like this one too.
  • Asia: Heat Of The Moment
  • My favorite Asia song, one of the best in the game. Too bad it's not the original and they don't do the guitar solo correctly.
  • White Lion: Radar Love

whaaaaaaa?

no.

Not only did they defame the game by including a cover of the song (hey, the original was a '70s song anyway), but it's a bad cover. Bad. Loss of one point.

I mean, seriously. There's a White Lion song in here and it isn't Wait?

Set 2 encore


  • Limozeen: Because, It's Midnite
  • Um ... what? Did someone break into the game and wreck the last half of set 2? This isn't even worth putting in the game, and on top of it, you won't get points from it. I posted a perfect 55K. boo.

Set 3 songs


  • Dio: Holy Diver
  • Okay, back on track. Good song.
  • Vapors: Turning Japanese
  • Uh, whatever. The pop influence, I guess.
  • 38 Special: Hold On Loosely
  • I really like this song too. Not a bad set so far.
  • Scandal: The Warrior [as performed by]
  • Nice. Get rid of Turning Japanese and we could have had a really solid set.


Set 3 encore


  • Twisted Sister: I Wanna Rock [as performed by]
  • Awesome! The one thing they should have added was the lead singer asking the crowd what they wanted to do with their lives. This was a solid set.

Set 4 songs


  • Romantics: What I Like About You
  • Not a bad song.
  • Police: Synchronicity II
  • Sting is not a good singer to have to copy.
  • Krokus: Ballroom Blitz
  • I couldn't tell right away if this was real or not. I like Krokus' version better than the original.
  • Oingo Boingo: Only A Lad
  • Um ... this isn't Karaoke Revolution.


Set 4 encore


  • Ratt: Round And Round
  • Nice. Songs by the two artists at the first real concert I went to see (they opened for Billy Squier).

Set 5 songs


  • Poison: Ain't Nothin' But A Good Time

um ...

that's not the title. Those lyrics don't even appear in the song. This is inexcusable. Loss of a point. (At least the song is good.)
  • Billy Squier: Lonely Is The Night
  • Good song.
  • Faster Pussycat: Bathroom Wall
  • Hadn't heard this one before, but it's not bad.
  • X: Los Angeles
  • Who?


Set 5 encore


  • Iron Maiden: Wrathchild
  • Nice. I forgot about this one. Unfortunately, The Trooper is 10x cooler.

Set 6 songs


  • Judas Priest: Electric Eye [as performed by]
  • Hadn't heard this one before. Nice touch to get their version of it.
  • Dead Kennedys: Police Truck
  • One punk song per game, huh? It's not a bad song, I guess.
  • Winger: Seventeen
  • Nice song, but not sure this is the type of song for this set.
  • Anthrax: Caught In A Mosh
  • eh.

Final encore


  • Extreme: Play With Me

Okay, it's nice that it has Mozart stuff in it, I guess, but seriously? This is the best you had? From the '80s? Seriously?

I never heard this song before. Sorry, not impressed.

So that's it. Hmm ... where to begin.

No Van Halen? No AC/DC? No Bon Jovi? No Cinderella? No Def Leppard? No Dokken? No Tesla? No Autograph?

And that's just from my own collection.

No additional songs to unlock. (Maybe the developers ran out of their own tunes to include. Ha ha. Oh wait, that probably wasn't a joke.)

No career score. Like GH II, there isn't even a cumulative score for each level like they had in GH I.

This is very Madden-ish: the exact same game, only with new songs. (Actually, it's not even as much as you got in GH II.) At least they have the working hammer-ons and pull-offs.

Sorry to say it, but I don't recommend this game at full price. You won't get your money's worth. I hope Rock Band and GH III are worth it, because we're definitely getting screwed for the time being, between this and the lack of track packs (four in all, after the last one, but still only three songs per pack).

zlionsfan's rating: 6 rounds of sardonic applause out of 10.

Friday, July 27, 2007

Big hair, loud music, and regrets

It's true. Rocks the 80s is here, arriving promptly on the 26th (although they did that awful hold-the-game-until-we-say thing that I dislike; I guess the flip side is that I know I'll get it on launch day). It was almost like going to a high school reunion, running into an old flame, and making plans to hook up that evening.

Don't get me wrong. It was good - heck, parts of it were great - but really, it wasn't what I was hoping it would be, and honestly, it's probably because my expectations were too high. This was only supposed to be GH II with '80s songs, and that's exactly what it is. After all, there's a reason why she's an old flame ... and remember, your friend's cousin is coming into town later this year, and she's supposed to be smoking hot.

I'll have a more detailed review later (with spoilers, sorry, but it would be hard to review it accurately without listing all the tracks).

Monday, April 02, 2007

Guitar Hero's Eve

The two-player version is sitting in the UPS Indianapolis hub right now. (The irony is that even though the hub is about 5 miles from my house, I can't drive over there and pick up my package. They'll have to drive over here, and if I'm unlucky, I'll have to sign for this one too, meaning that they'll drive over here, not find me even if I take a late lunch, drive back, and then I still won't be able to pick it up until Wednesday. Boo UPS.)

Also, my GameStop order hasn't shipped yet. I strongly suspect that it won't ship tomorrow either. Good. That'll make it easier to cancel.

Anyway, it may all be academic, pardon the pun. I'm starting work on a master's in software engineering, so I won't have that much free time at first anyway. Actually, I already started: the quarter begins today, so I already have my first assignment. (I kind of messed up my search for the books I need, but they're coming overnight from Amazon, so they'll be here tomorrow via DHL, which means I know I'll get them. $8 extra for overnight. In these situations, being a Prime member is worth it. However, one thing hasn't changed in 16 years. Textbook prices still suck.)

Monday, March 19, 2007

Two weeks.

IGN has a clip of someone playing The Trooper, presumably on Expert. He's pretty good.

I want this. Now.

Well, not now. My replacement 360 isn't here yet. But I still want it soon.

Sunday, March 11, 2007

It's understood ...

Got my first perfect score on Hard today (GH II): Strutter. It's by far the easiest song in the first couple of sets, which means it's probably the easiest Hard song of all. For as well as I know Surrender, I just can't get a couple of the phrases down, and Message in a Bottle has way too many notes to get easily.

When I finally stumbled through Woman to unlock the second set, I got four stars on Message in a Bottle, then tried Strutter. Five stars the first time, and no missed notes until about halfway through. I finished the rest of the set (three stars on each), knocked out Them Bones (3) and Monkey Wrench (4), and came back to finish up Strutter.

What makes it so easy is that there aren't any speed notes (sixteenths or faster - at least I think they're sixteenths), and the only orange notes can be played with your pinky without having to play other notes.

Unfortunately, I had the time to practice because my 360 apparently died. It's locking up pretty much every time I play a game, and of course it didn't happen a month ago while it was still under warranty. Well, we'll see what happens. I have a feeling I'm going to be out some money. Now, if only there were something to keep me out of the house for a few days this week ...

Sunday, February 11, 2007

I am .... Iron Man ...

That's right. At long last, after another Gamers' Day and a little practice (cue AI rant), I finished the second Guitar Hero I set on Hard. Not only that, but I played Iron Man again after I finished it and moved up from three stars to four, and then knocked out Killer Queen for good measure. I'm not sure how much farther I'll get, but it was good to make it to a new set of songs.

It really is about knowing the song. You shouldn't be able to sight-read most of the harder stuff anyway. It's not like you see notes coming toward you with a treble clef or standard guitar tab.

I also picked up five stars on Mother on GH II. Only four on Surrender, which was disappointing. I was thisclose a couple of times. Woman still scares me (thank you, I'll be here all week).

I can see why people would use cheat codes or saves for stuff like this. Then again, you can play those songs in practice mode, so I suppose I could always try, say, Crazy On You on Hard without having to work my down through all those other sets.

Monday, January 29, 2007

Wow!

I think I just made a mess on the keyboard. Here's some info from Wikipedia on the 360 version of Guitar Hero II. (Hey, give me a break. I wanted to unlock all the PS2 songs first so it wouldn't be a spoiler.)

Bonus tracks that include "Hush" - Deep Purple, "Billion Dollar Babies" - Alice Cooper, "Rock and Roll Hoochie Koo" - Rick Derringer, "The Trooper" - Iron Maiden.

The original set list from Guitar Hero via the XLM.

Downloadable songs via the XLM.

Kleenex, please.

Guitar Hero III should have ...

Right, so you've knocked out enough songs in I and II to get the complete set list (not including the lame-o extra songs), and you're saying something like "Why isn't _______ in here?"

Well, I was. Maybe you weren't. But this is my blog, so we'll go with my idea.

What songs ought to be in Guitar Hero III? Yes, there are a million posts on this already, but I don't feel like being original, and anyway, I don't care what anyone else wants.

Dire Straits - Money for Nothing
Doobie Brothers - China Grove
Any Zeppelin song
Dueling Banjos. Don't tell me this wouldn't be an awesome two-player song.
Queen - Bohemian Rhapsody. Has the added benefit of causing involuntary headbanging in 90% of observed instances of play. An automatic two-player win for you if you can resist.
Guns N Roses - Welcome to the Jungle. You got the slow song in, now give us a harder one.
Aerosmith - Walk This Way. Same thing. By the way, please don't ever use that guy's voice for Steven Tyler again. He's not even close.
Cheap Trick - Don't Be Cruel. Bonus points for it being an Elvis cover. I have no idea how well they'd do the walking bass line, but it would sure be worth it.

How about some Freedom Rock selections?
Jethro Tull - Locomotive Breath.
Derek and the Dominos - Layla. (If you don't get a special feeling any time you try to play Clapton, this is not the game for you.)
Allman Brothers - Ramblin' Man.

This is still a work in progress. Links and stuff to come. I bet I can come up with a list of 40 songs (8x5 like GH II, no, not like the color glossy pictures with circles and arrows and a paragraph on the back of each one).

Whitesnake - Still of the Night. I'd never be able to play it on Expert, but I'd love to watch someone else do it. (I vaguely recall trying to play the bass line.)
Kiss - Detroit Rock City. Don't question me.

Ted Nugent - Cat Scratch Fever. An air-guitar standard.
Peter Frampton - Show Me the Way. Bonus points if we get a wah-wah pedal for the 360.
Charlie Daniels Band - The Devil Went Down to Georgia. Now that might be a 7th- or 8th-set song.

Eagles - Hotel California.

Eric Johnson - Cliffs of Dover. Presumably, this would be in one of the last two sets.

Cars - My Best Friend's Girl. This would be kind of like the Stray Cats tune: not flashy, but a good technical challenge.

Wednesday, January 24, 2007

PS2 review: Guitar Hero II (9/10)

Okay, I couldn't wait any longer (and as mentioned before, it's a good thing, with the 360 version delayed over a month so far), and as you can tell, I like the game. Here's my official review.

What's different:
  • +++ Practice. (We talkin' 'bout practice?) You can now practice parts of a song at different speeds so you can figure out how to handle the difficult parts.
  • ++ Perfection. In addition to the three- to five-star rating system, the set list now marks songs that you've played perfectly with solid stars, as opposed to outlined stars for the normal ratings.
  • ++ Encores. Starting with Medium difficulty, instead of simply adding a song to the set when you get to that level, you have to complete the set first (3 of 4 songs). Once you do, the crowd asks for an encore, which happens to be the new song in the set. (Kansas and Guns 'N Roses - great tunes.)
  • +++ Complementary two-player mode. Instead of splitting the melody, one person can play lead and one can play bass. (Haven't tried this yet. I have only one guitar at home.
  • - Songs. There seems to be more emphasis on modern songs and on speed songs, rather than on classic rock and technique songs. Eh. (On the other hand, one advantage of speed songs, especially those with repetitive notes, is that you build up points a lot faster. The only song I've completed on Expert on GH I is I Wanna Be Sedated, precisely for that reason.)
  • + More obvious unlockables. You unlock guitars by beating a difficulty level and by getting five-star ratings on all songs within that level. (There may be similar things in GH I, but it's hard to tell.) On the other hand, unlockables really don't make that much difference.


One thing that didn't change, sadly, was the list of songs you can buy. Hey, it's great that this game was developed by guys who also play guitar, but you know what? When you play cover tunes, you generally want to know the songs you're covering. I guess I'm thankful they didn't make us play their music and unlock well-known songs, but still, there's not much point in having unlockables that people don't want to unlock or purchase. I really didn't care much for any of the songs you can buy in GH I, and I didn't see anything in GH II that I really wanted either. (One nice touch would have been to add bonus songs related to songs that you perfected, even if you did it on a set-by-set basis. For example, if you perfected all of the set 2 songs on Medium, including Strutter, then it would unlock Detroit Rock City.)

(Note: the Wikipedia entry says that RedOctane won't be using Harmonix for Guitar Hero III, which hopefully means no more developer songs to unlock.)

It uses the same guitar controllers, which means you have the same issues: there are little things about the guitar that aren't quite right. I saw one reviewer on Amazon who suggested that the fret buttons should have been angled toward the top of the guitar, more in line with the curvature of your hand (and also more like a real guitar - you don't have to press straight down on a string). There seem to be some times when you don't get credit for a note because you're not pressing quite right on the buttons.

Overall, I like the improvements, and I suspect I'll really like the multiplayer improvements. Guess I better get working on Medium so I can unlock Pro Face-Off mode for us. :)

Update: Deduction of one point for no longer showing a cumulative score for a difficulty level. Honestly, I don't know how these things happen. Did they really think that we wouldn't miss it? They realized we wanted to tell the difference between a perfect performance and an imperfect five-star performance. Why wouldn't we want to know our total score for that difficulty level? BOO!

zlionsfan's rating: 9 groupies out of 10.

Tuesday, January 23, 2007

Aha!

Bastards! EB World is showing a new release date for Guitar Hero II on the 360, April 3. That's almost a five-week slip.

I'm definitely glad I got the PS2 version now. I hate when release dates move back (even though it's usually for a good reason). It's almost as bad as being teleported backward in time and having to wait even longer for release.

Diary of a rock star

I couldn't hold out for the 360 version, so even though I'm only about halfway through Guitar Hero, I bought Guitar Hero II for the PS2. Reviews to come ... this is more of a progress report.

On Guitar Hero, I'm in the second set of hard songs. Easy and medium are all completed, although there are several medium songs and perhaps a couple of easy songs for which I need that fifth (or fourth) star. I just squeaked by on You Got Another Thing Comin' - one more and I can unlock the third set.

I figured out something revolutionary: you can move your fingers on the fret buttons. Yes indeed. Despite the fact that I know this perfectly well in the real world (granted, playing bass is much easier than playing lead, but they still don't write many songs that you can play without moving your left hand), I hadn't yet translated it to Guitar Hero. You can get by on the four-button songs without moving, but not with five-button songs unless you're like Antonio Alfonseca, and let's face it, we don't know if that sixth finger can push a fret button or not.

I was mildly successful: I still needed a Star Power boost to squeak by with three stars, but I passed nonetheless. I may try Iron Man yet again. (Randy Rhoades, I'm not.)

Guitar Hero II: I've just unlocked the fourth set of songs on medium. I wasn't entirely fond of the first four songs, so hopefully the encore will be a good one. I haven't completed all the easy songs yet, but I have more perfect songs in II than in I. (I'm guessing this is partly due to having played more, but it also seemed as though the easy songs in II are easier. I played at least a couple of them perfectly the first time.)

I still make mistakes at times because I'm listening to the melody and trying to play it instead of the notes I see on-screen. Example: Message In A Bottle, medium, the part in the chorus where "Sting" is singing "I'll send an SOS to the world."

The bass line (which is what you're playing for this part) translates in eighth notes as
2222222233344444
but the Guitar Hero line you play is
2222222-3334444- (positive about the first rest, not sure about the second)

It makes sense from a difficulty perspective - it's much harder to move to another fret when you have to keep playing than when you have a beat to change your fingering - but it messes you up if you're playing the song instead of what's on the screen. (This is the first song in either Guitar Hero that I've also tried in real life, and in fact, I've not only played the bass line, but I've attempted the first part of the lead melody. It helps in some ways and hurts in others.)

More progress this week, maybe. I got Rayman Raving Rabbids from GameFly yesterday, so I may have to save my arm for that.