Showing posts with label rock band rocks. Show all posts
Showing posts with label rock band rocks. Show all posts

Sunday, June 22, 2008

Rock Band!

Just spent pretty much the whole afternoon and evening playing Rock Band. That is simply an awesome game.

Also, I still can't play Run to the Hills on hard drums. I know what I need to do, but my hands can't figure it out just yet.

That is all.

Friday, December 21, 2007

We talkin' bout practice?

Okay, there is one thing about Rock Band that is astoundingly worse than Guitar Hero III.

Practice.

Struggling with a song? In Guitar Hero, you can slow the song down, start at the beginning of any section, and play through the end of that section or any following section. Repeat as needed.

In Rock Band, you can play the whole song. At normal speed. That's it.

Struggling with a phrase/riff at the end of a song? Especially a long song? Take a nap and wait for it to come around.

I wonder if that was EA's decision. (joke. Well, sort of.)

I hope this is corrected with a patch. What a terrible decision. What the hell's the point of practice if you can't practice what you want?

The Jokes

Reptilia sucks. The Strokes suck. The lead singer sucks. I would rather sing Bob Dylan than him. Someone needs to tell him that his bucket is empty and he dropped his tune way back there.

Seriously. I can barely get one phrase right on Expert. I've failed one other song on Expert one time so far. I guess I just can't get myself to sing like crap.

If you're reading this blog (you're in select company) and you actually like the Strokes, good for you. Just know that if you're a single woman and we meet, that's going to be a deal-breaker.

(In case you think this is just whining, I can sing pretty well. I'd link to the Rock Band leaderboards, but apparently EA doesn't understand anything about the popularity of these games. They haven't had a game like this since, I don't know, maybe Madden 02. Don't worry, the site will be up about the same time I get my replacement guitar.)

Friday, December 14, 2007

I'm done! Or, not.

Just noticed that there are actually only eight sets you have to complete on Medium. I was singing Suffragette City on Hard and thinking "Wow, this isn't so easy. I don't remember singing this before." Looked back at Medium, and sure enough, here's this new set (Suffragette City, Highway Star, Tom Sawyer, Run to the Hills, Foreplay/Long Time).

Nice touch. You don't need to finish them to complete it on Medium, but you get to go back and do them once you've unlocked them on Hard.

Thursday, December 13, 2007

I'm getting the band back together

So last night, I'm working my way through some of the Hard songs on vocals (much easier now that the video sync setting is correct). I tried playing multiplayer with just one person in the band, and the game shot that down: two or more people, son.

And then I realize that if I'm working on Expert guitar and Hard vocals, I could step them both down a notch ...

I start up the band, forming it with my singer (because vocals + guitar/bass is okay, vocals + drums is okay, other combinations not so much), and add the guitarist. (Note: if you don't log in on another controller, you can use one of the characters from the people who've signed in already, or maybe only the band leader. No difference here.)

First two songs: In Bloom and Say It Ain't So. Five stars each. It's more difficult because I can't hit the mike for the tambourine/cowbell stuff (also because I'm using a headset), but I did discover that you can shout into the mike and it works. Of course, I can't watch to see when to hit it because I'm watching the guitar line ... also, you have to know the vocals pretty well or you'll miss your cues.

That opened up the next venue. Mississippi Queen wasn't bad, but I think I got four stars. (Much harder vocals.) I made my own set list, Wanted Dead or Alive and When You Were Young, and got four stars on each.

The thing is that if the rhythm doesn't match, you end up messing up one or the other, breaking streaks and all. It was a lot of fun, though. I'll have to try vocals/drums later. I think vocals/bass might work the best, plus you can get up to 6x on the bass.

I don't know yet if points matter. Probably only for overall song score, and I don't care. I can just keep playing until I get more fans. (Plus Expert bass is probably easier than Expert guitar.)

I love Rock Band.

Now back to vocals ... I want to get into the top 1000, even if I can't stay ...

Saturday, December 08, 2007

360 review: Rock Band (10/10)

You did buy this, right? At launch? So you're asking why it got a 10? I'll explain.

Let's set the tone first. Rock Band is kind of like Guitar Hero, but with drums and vocals as well, meaning that you can have up to four players at once. The idea is the same - match the notes coming down the screen - but there are some pretty big differences between the two.

There were definitely problems with the launch: only two options (game only or full set), the USB hub and guitars broke quickly or didn't work at all, and even confusion at retailers. Fortunately, EA has been replacing them. I got my replacement hub before I sent the old one in. The guitar is going out Monday, so we'll see if I get one before Christmas.

With those in mind, let's talk about differences, assuming that you have a fully-working game and controllers.

h2. Character creation
Unlike GH III, in Rock Band, you create your own character. This isn't like a GTA or Saints Row where you have all kinds of options, but there are enough to personalize the character quite a bit (especially for women), and you get a better feel for being in the game. Another way that's enhanced is by seeing your name in lights: on tour buses, album covers, and so on. A very nice touch.

h2. Overdrive
Activating Overdrive (Rock Band's version of Star Power) is the same - Select or tip up for guitars. What's different is that you can continue to hit Overdrive phrases while you play, and if you complete them, they add to what you're using, which can lead to monstrous point streaks in some songs. This is a great change.

On guitar, Overdrive notes are half-width gems. I didn't like this because they're much more difficult to identify. On drums, they're all white, and on vocals, they're all yellow - much better ideas.

h2. Set progression
GH III has 8 sets with 5 songs each (let's skip the boss battles for now and assume they actually had a final song), and unlike previous versions, all songs and all sets are available on Easy. The fifth song is an encore and is unlocked after passing three of four songs in the set on Easy or Medium, or passing all four other songs on Hard or Expert.

Rock Band is a mix of GH II and III: there are 5 songs per set, but only the first 6 sets are available on Easy - there are 9 sets in all on the higher levels. You must pass all five songs in a set to unlock the next set. However, if you've unlocked a set on Medium or higher, all songs in that set become available on all lower difficulty levels. (This also means you can get the achievement for that level by playing just the final set once you've unlocked it. You don't have to complete all the other songs.)

I'm not such a big fan of the five-song requirement, especially because you're playing them three times as a solo artist (lead guitar, vocals, drums). If you're good enough to complete the game (I won't be), you'll play most songs at least 12 times and the other songs at least 9 times, and frankly, some songs aren't worth it.

h2. Visuals
I know, it seems minor, but it's not. GH visuals are drawn and are pretty much random. Rock Band visuals are motion-capture and pretty much match the songs. This gives you much more of the in-the-band feeling. The only thing that's awkward is when you're watching your character play the song, but you're on a level below Expert, so his sticks are going everywhere and you're simply tapping red. Big win for Rock Band.

h2. DLC
Harmonix has committed to weekly DLC and has also made it available as single tracks or a track pack. Again, a huge win for Rock Band. GH III has some DLC available, but they haven't yet got into single-track pricing, and while Rock Band is selling Metallica and David Bowie, GH is selling random bands.

h2. Master tracks
Rock Band has significantly more master tracks (21 in GH III, 36 in Rock Band), which is great, especially for singing: it sounds much better when you're echoing the original artists. Also, by now you've probably read that Metallica is releasing a new single via Rock Band. Yeah, that's pretty cool.

h2. Song progress
Rock Band shows the number of stars you're earning for the song on-screen, updating it as you score points. This is great if you don't get five stars and want to know how close you were, or if you did get five stars so you don't have to feel bad about pausing the game. However, it doesn't break down accuracy by phrases at the end of the song.

h2. Career progress
Rock Band does not mark perfect songs differently than five-star songs: this is like GH I. Not such a big fan of that change.

h2. Big Rock Ending
In some songs, everybody (except for vocals) has Freestyle phrases at the end. Play anything you want and get credit for it ... if you hit the notes that close the song. This is a nice way to finish off that extra star or score some really big points.

h2. Vocals
Now we're getting into the good stuff. Rock Band's vocals are like the Karaoke Revolution games: hit enough notes in the phrase and you increase your multiplier. For Overdrive, you just sing or shout during a Freestyle phrase.

Some songs have cowbell or tambourine notes in them. For these, you tap the microphone or press A on the controller (sorry, you need to have a controller hooked up as well as the mic). Hit them all, and you get a boost; miss a few, no big deal, these are extra.

h2. Drums
You also get a mini drum set (snare, crash, and cymbals/toms according to the manual, with one bass drum). The pads are color-coded, and you get a track like the guitarists; bass drum is a line across the track. Overdrive is activated by hitting a single note at the end of a Freestyle phrase.

h2. Guitar
Bassists don't get a solo career (boo), but we do get a Bass Groove: once your multiplier reaches 4, you get this really cool background, and you can extend it up to 6. Nice to have us around, isn't it?

The Stratocaster that comes with the game is different in a few ways. It has solo notes down the neck of the guitar. Most songs have at least one guitar solo: like the mini-percussion for vocals, hit the notes and get a bonus. With this guitar, you don't have to strum, just finger the notes. (This also works during the Big Rock Ending.) You can play the solo normally if you like, or use these notes and strum to play normally. I found it a little awkward to go down the neck for a solo and back up, but I guess that comes with practice.

The guitar also has an effects switch on it. When you are in Overdrive, you can hear the effects in your notes. Don't have a Strat? No problem, the game seems to assign an effect to you.

The Select and Start buttons are big and round like the GH III guitar. This is great - I still don't know why they messed up the GH II guitar. Also, the whammy bar feels more realistic and is easier to use than the GH II ones, at least on the 360. The PS2 guitar also had a good whammy bar.

h2. Multiplayer
Now here's where Rock Band really shines. When you create a band, any time the band wants to play, you have to be there, but you can use whatever other people are around. You can even change your characters so you play different instruments.

You start with a single city and a few gigs to play. Do well in the gigs to earn fans and money: more fans means more gigs in more cities, and more money means, well, more money. Eventually, you'll get gambling options: you can choose double-or-nothing money on the next gig, or take either double fans/no money or double money/no fans, if you meet certain conditions (pass all songs, five-star all songs, things like that).

There are several types of gigs: single, pre-selected songs; multiple pre-selected songs; single or multiple songs you can choose; and multiple random songs. You can check out all the non-random set lists prior to playing them. I like this much better than the traditional set lists because you can focus on specific songs if you like, rather than playing the same old stuff in the same order.

Get enough fans and you unlock transportation to new cities for new gigs. You can't just cruise along on Easy, though. (Like GH III, you can play at different difficulty levels for a given song.) Your fan base is capped based on the difficulty levels you're using. Want more fans? Step it up.

Scoring is interesting. It seems that each player scores individually, so you don't have to worry about common streaks and such. Instead, when you go into Overdrive, the multiplier affects everyone. More band members = more Overdrive = more multipliers.

Also, if someone struggles, the whole band doesn't fail. Instead, that person is silenced. You can bring them back with Overdrive, but only twice. If they fail a third time, L is for Loser.

There are definitely things about the game that could be improved: the mic should really have had buttons on it so another controller was less necessary (although at least you can use any USB mic in the game), timing for drums and spoken vocal phrases seems odd, and slogging through a song you didn't like once so that you can play it again later isn't so fun.

However, the emphasis on fun over technique (no Perfect-this-song-blindfolded achievements) helps out quite a bit. The difficulty is lower, if you haven't heard. It's true that it's about one level easier in Rock Band, and that helps the band concept, especially if you don't have anyone with vocals or drums experience.

Once the hardware difficulties are resolved (EA says they are, but EA also says that an exclusive license didn't hurt Madden), go out and get the set.

zlionsfan's rating: 10 out of 10.

Tuesday, November 20, 2007

I wanna rock!

So the TV arrived today, and Rock Band, and here I am at home, learning how to drum. (Mental note: drumming is hard. If this is scaled down, then real drummers must be good.) (Editor's note: duh.)

It's sweet. The Stratocaster is different - nice big buttons for start and select, like the new Les Paul for Guitar Hero, and the solo buttons are cool, although I haven't yet learned to fly down there and back.

I'll get to a detailed review once I've practiced some.

laters.